>>723969285
and this new better term now describes:
-deckbuilders
-arpgs
-turn based tactics games
-survivor games (I don't know what the proper term for this is)
-whatever picrel is
-first person action games
the only thing these games have in common is permadeath, random stacking perks, metaprogression because losing feels bad, and the real reason: low budgets that required procgen to stretch out a game
it was a useful descriptor for games like nethack or cogmind and now it is fucking useless garbage for indie games that have interesting gameplay ideas (like 5% of them) but they needed a reason to make you want to play it forever
fuck you