>>96324708
Can confirm that GURPS character-creation is actually THIS bad when it comes to enforcing a common power-level for the party. Point-buy games in general struggle with this, but GURPS is particularly bad at it because it's trying to do so much at once. Access to Fallout-Tier technology like Power Armor is relatively cheap when the system is designed to also accommodate stuff like Mass Effect or Halo Forerunner technology, stuff like energy shields, teleportation, relativistic weapons, etc.

I had a similar GURPS issue a year or so back where we were trying to use GURPS to run a teen superhero game, and it turns out that giving yourself ABSURD levels of starting wealth costs relatively few of your starting points, so our game ended up with basically everyone being rich kids that could solve half their problems by just casually throwing money at them.