This week I finally had a bit of free time to play games.
First I finished TotK that I had been putting off for half a year. It's a nice game just to mindlessly explore, and that's about it. TotK feels like wasted potential, it barely improves on the flaws of BotW, and in some regards it's actually worse. Awful story, characters, bosses and "dungeons" (maybe with the exception of the desert temple). The final battle is pretty cool from a spectacle point of view, but pretty boring gameplay wise.

Then I felt like replaying MGS2. The last time I played it was in 2015 on the HD Collection for the PS3. This time around, I decided to emulate the PS2 version with PCSX2. In software mode, the game ran perfectly from start to finish. I still have my dualshock 3, so I was able to make use of its pressure sensitive buttons the game is famous for. I finished it in two days.
Classic game, I had lots of fun with it and enjoyed the story. Still, the biggest issue with the game is its awful pacing. Walk 20 feet, codec call. Walk 10 feet, another codec. Walk 40 feet, a half hour cutscene. People joke about MGS4 having long cutscenes, but being interrupted this frequently is way more annoying. The actual core plot of the game is very interesting, but there's so much inane trash dialogue that could've been trimmed to make the pacing flow better. Kojima really did sniff some of his own farts in some of these codec calls. I had forgotten how annoying Rose's codec calls were, and I wasn't skipping any of her calls because I didn't remember if there was any plot relevant information in them (there really wasn't).

Silksong seems to be Steam Deck ready, so I think I will be playing it on launch next.
MGS Delta seems to be just another UE5 unoptimized slop. I will wait a while before trying that one.