Anyone else take the monitorpill? I fortunately happen to still own from childhood both a CRT TV (with Composite, S-Video, and Component) and a CRT monitor.
>Own a PS2, N64, and Wii for 8/16-bit emulation on the TV
>Many N64 and PS2 games look and run like shit on real hardware, these things didn't matter as a child but now it impacts my enjoyment
>Still want access to everything from 5th/6th gen without having to buy all the consoles and mods for them, as well as being able to use any controller I want
>Get bothered by imperfect geometry and linearity like an autist, can't fix everything via service menu on my TV, no way in hell am I replacing capacitors and adjusting knobs
>Buy VGA-to-DisplayPort adapter to use the CRT monitor on my PC with RetroArch
>Easy control over geometry settings
>Can create different resolutions
>6th gen looks incredible, GameCube/PS2 rendered at high-res brutally mogs my TV on PS2/Wii hardware with component
>Better performance than original hardware, no nausea inducing slowdown on N64 games
>Option to use either 240p super resolution or 480p with interlacing shader for scanlines, or if you find that look too sharp because of the monitor's dot pitch, you can also experiment with CRT shaders at 960p and above if you have a capable monitor
>Shaders/filters to simulate the look of composite, S-video, and RGB, dithering, and other options to fine tune to your preference
>Still get the impeccable motion clarity of a CRT
>Also great for old PC games
I get the appeal of wanting to play on a big TV and wanting to play only on original hardware. But, if you don't mind the smaller size, emulating, and tinkering with settings, a CRT monitor is a solid alternative for retro gaming with similar upsides of a CRT TV (motion clarity, latency). Something to keep in mind because finding a decent monitor might be easier/cheaper at this point than a decent TV.