>>6322064
Zith-Zi at least seems to take your meaning, huffing and turning away to survey your destination. You gravitate to Empy—who isn’t exactly your boyfriend, or even a BOY, but even so—and smooth down his spines until he’s flat and faintly gelatinous once more.
Turtledove itself has changed since you last saw it. It’s still a little patch of greenery amidst all the brown, sandwiched between the foothills of the brown mountains beyond and thus trapping rain and tapping mountain streams to slake the thirst of plants, animals, and people. Where once it was a welcoming little oasis for those few traders still doing the south-north schlep, though, it is now armoured-up: wooden walls with spear-like points have been erected on the side facing the north, and a bigger barricade of imported timber and local stone blocks off the southern pass entirely.
“Huh,” you comment, “guess they don’t want any of what they’re sellin’ anymore…”
Khorine, meanwhile, hews closer to Zith-Zi and looks down with her oblong-pupiled eyes wide, and asks: “Zith-Zi, did you not say this was a SMALL settlement…?”
“I would not call it overly large,” Chang comments neutrally.
“Well it ain’t no Hawksong or River’s Mouth,” ZZ agrees, “but it’s definitely grown…”
When last the two of you visited, Turtledove was a town on the outs, in all honesty. With such limited trade between the Southlands and the Northwestern Realms, there was little purpose for such a port. Now, though, it is a curious contradiction: with open war on the horizon, it has exploded, such that shanties, shacks, and many a tent have spilled out beyond the smaller wooden wall, and lanterns are still alight in many quarters as people go about their business.
“Garrisoned soldiers can become a captive market, in a prolonged campaign,” Chang notes.
“Like a bandit camp economy, ey?” ZZ sniffs. “Been there.”
“Testa must be thrilled, at least,” Veigar says with a rueful smirk. “She always did like a big, strong man in uniform… Poor Pearce.”
While your wizard-friend reminisces about his school days, ZZ approaches you and nods for a sidebar. You join her, eager to prove yourself.
“Whaddaya figure?” she asks. “I mean, obviously we can’t bring the hundun, but I figure we can maybe gather some intel, if it’s just a few of us… See what’s goin’ down, who to watch out for. Recon.”
You consider this, grateful even to be asked after everything, and suggest…
>Who will you bring? Who will stay?
>What instructions will you give those who remain outside Turtledove? Will you have any sort of signal for them?
>What is your objective: go straight to Testa, or roam around the night-markets and alehouses?
Remember CZ’s spell-list includes Transmogrify now…