>>11366986

Without actually knowing anything for certain, my guess is that it just wasn't cost effective for them to keep making games.

Pregnancy fetish aside, one of the big selling points for Swaneye and its sister brands was the games' animated sprites and scenes, but those probably took a lot of time and effort to make these, as they quickly found out.

My theory is... HaraHara and ShiruShiru were the prototype games where Swaneye found out they actually COULD do animation for character sprites and scenes - and between the two of them, Harahara probably especially stood out and sold well, thanks to its animated pregnancy scenes and baby bellies.

With the success of Harahara, they decided to put emphasis on the pregnancy content for Haramin via its animations - the result being that it has some of the most vibrantly animated character sprites of all the games (the main heroine Toua, in particular, has visible pregnancy progression across multiple animated sprites).

But then Swaneye realized how much effort this took, and figured they couldn't maintain that level like they wanted... and they probably realized this during the production of their next big title, Harakano.

While Harakano has animated sprites (and Swan tried to add more pregnancy progression for the non-lead heroines) you can see the Harakano animated sprites are a lot more toned down than the ones in Haramin, and feature a lot less pregnancy progression than what Toua had. There's also evidence that a couple sprites (and even scenes?) were cut from the game entirely.

However good or bad Harakano did, it at least seemed to help them realize their limitations. For their next game Harachuchu, they managed to have both decently animated character sprites AND pregnancy progression depicted in sprites for ALL the heroines, rather than just the lead heroine.