>You only pull for the character once
>Full kit isn't locked behind gacha
>Dupes' impact are as meaningful as a one second late deployment
>Tasteful skins and completely obtainable every events by F2Ps
>Dorm matters in building your characters
>3d sequel isn't a rushed abortion baby pushed by stakeholder
>Actual ludo elements throughout the gameplay/story
>Actually have to implement a strategy if you want to win
>Retard-proof character can't one-tap clear the stage and still requires (minimal) thinking
>Actual talent with sufficient funding in the company instead of hack problem children who gets thrown out from neighbor company
Kneel
>inb4 300 pity