Anonymous
11/11/2025, 8:31:23 PM
No.107175965
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Desiging a game that can't be solved with computers
I think I now understand how to design a game to be basically unsolvable by computers.
Basically imagine the game is two players competing to sell more T-shirts.
One player goal is to sell more red T-shirts and the other is blue T-shirts.
But the game has 3 systems that interact using probabilistic gameplay loops like gathering the raw materials, then crafting the materials, then paying taxes and then like selling the T-shirts to npcs.
But at the same time, both players have to like exchange items in these loops to get materials and items you need but also exchange them for items and materials you have.
Eventually all items and materials are important for a clear strategy in the rules, but that strategy has a clear counter strategy, like RPS layers of counter strategies arranged in a graph of triangular relationships.
Anonymous
11/11/2025, 4:18:28 PM
No.521140481
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Race is a cultural concept.
Race is a cultural concept of how that culture understand something like white or black or asian or brown.
There's not a single unified definition of white or black over centuries, except phenotypically traits.
But such phenotypical traits can appear in populations that aren't considered of a certain race.
Like how iranians are considered a brown race, yet they can have blonde people with blue or green eyes and pink nipples, yet they are never considered whites.
Or you can have blonde blacks in solomon islands, even thought they're scientifically classified genetically as dravidians.
Slavs by example can be blonde with blue eyes, but they also have asian traits like having straight asian hair.
So race is a cultural definition, not a genetic definition like subspecies.
Anonymous
11/11/2025, 3:26:29 PM
No.216680892
[Report]
Acabo de descubrir que podes diseƱar un sistema de pity wins de un gacha como si fuera un beat de un baterista en una cancion y eso puede servir para gatillear bucles mas avanzados de mecanicas para generar un ritmo de mecanicas emergentes.
O sea, que como que pedo, parce, wtf.