>>96766343
>I'm new to this and I have questions!
Welcome, always nice to hear from new folks.
>Is this a classless system?
It is a skirmish wargame with some (many) weird things thrown in. Today's game took place in an Anomaly-prone area (think STALKER), one of my opponent's model walked into one, got swallowed by living magma which then homed in on a Red Cross Nurse. Thankfully she was sitting in a river, the Anomaly turned into ashes. Unfortunately for me, that Anomaly turned out to be a rather rare Artefact as well so the poor Dane's sacrifice was actually profitable to his side.
All the while some dude was just fishing in the middle of all this and weirding the fuck out of everyone.
(I will without fail post this batrep but we still have to finish, should be Sunday evening late.)
>How crunchy is it?
See >>96766674
>I just let my opponent do all the calculations for me.
I'm the opponent (and creator of the game ~ not the setting, an important distinction). Its not crunchy at all, almost every action is based on a single test (roll equal or under on a D10), with usually one -1 or +1 available in some way. There are a few face-to-face rolls (both opponents roll at the same time and compare results) so you can't very easily average out as easily the most important ones like attacking.
>How does it handle battles?
The game itself represents a confrontation between two groups exploring the inner Earth. Most often its a battle, but there are ways to play out less outright oppositional games, such as econ paths to victory and NPCs. Kaiser anon and me once spent an entire game killing Giant Ants and trading objective spots because the alternative was just a lot of dead soldiers. Sometimes peace prevails (when there's profit in it!)
>How high is the risk of mortality?
On a model basis, almost everyone can die in 2~3 shots or swings.
Hopefully I wasn't replying to a bot, sorry if you aren't one, but this question format is reminiscent of one