>>96755587
Same, here's one from my ideas notes.
Is it for NPC behaviour? Is it for my magic system? Is it for oracling?
I don't know, it looks like it's been generated from AI or ripped from another ruleset.
Yours seems pretty self explanatory anon.
[Dave] is a [Butcher] who [Chops]. He gets minor stat bonuses for anything butcher related (identifying types of wounds on flesh/trading). He also gets more sizable bonuses for chopping stuff or using blades.
Weapons stats are split into categories but can be further modified by Major and Minor mods.
Something something meta-stat for infections. Pretty easy to understand.
Level rules seem explanatory but some might conflate Infection level with character level, which I don't think you're trying to do. Although that's a good idea for a game that i'd play.