>>723700443
I genuinely don't understand why most developers, AAA and indie alike, don't seem to get just how much limb based damage improves a game. I don't just mean in the RPG sense like in fallout or in the horror sense like how in dead space you blow off limbs, I mean stuff where enemies have a tangible reaction or gameplay purpose to being shot anywhere other than the head. we had this shit in goldeneye 64/perfect dark running on hardware that's like 100x less powerful than what we have today, this adds so much to combat flow and atmosphere assuming it's a game that is reasonably medium to slow paced. In resident evil 4 kneecapping a ganado then suplexing them was fun as fuck and stuff like that lets you juggle enemies.