>>1825319
> Since PvE matches reveal the opponent’s deck, you can simply counter with the right elements—so this test didn’t offer much depth in deck-building.
> In practice, it felt like: progression stats >> strategy.
> There were also several issues that hurt the experience:
> Card text is too small, and there’s no skill preview for cards.
> No elemental counter chart is shown—especially frustrating given how complex Blue Origin’s elemental system is.
> Card stats are tied to Qibo progression, but there’s no shortcut to the training interface.
> No top-down view option, so you have to deploy Qibo from the spawn point without clearly seeing the battlefield or what elements the enemy is using.
> Overall, this first test feels like an early development phase. The gameplay potential hasn’t been fully tapped and still needs a lot of refinement.
> Balancing the extra skill sets in Qibo Battles may also require significant development resources—so we’ll have to see how the dev team prioritizes production.