>>724911352
I never felt quite represented by the choices as a bleak walker paladin. Like, at all. The fact most missions resolve themselves with 1-2 outcomes is indicative of this straightforwardness in story design. Nothing like WOTR and BG3...
Oh, I forgot this about PoE1:
>unintelligible combat due to overdone effects creating a visual mess
Deadfire improved a lot on the first Pillars' design flaws but sadly Obsitards fell for the "dubbing every line of dialogue" trap just as they botched Tyranny (stilll way better than PoE1 doe) and we'll never get a crpg from them ever again