3 results for "d1de67e0e84c8e9df4049ab10631ed79"
>>723852356
In linear games you really don't miss much like in modern games, and you experience everything for the most part. In modern games, usually openworld, you beat it while missing a shit ton of side content, but backtracking sucks dick so you drop the game while probably experiencing 50% of it.
Why are separated "zones" so underappreciated in game world development?
>You get to skip past the filler and immediately enter more unique areas.
>Challenges your pathfinding
>Secrets and shortcuts
>quality over quantity
>Places never over welcome its stay
It's simply the best way to have a fun adventure.
Which design did it the best?