>>96395842
Taken directly from book 1 of CPK2013, View from the Edge:
>Computer/Communications maps: Treat these as seg-
ments of a very small maze. Entering the Maze from its Phone or
Long Distance Link, you will travel around going to specific areas
of the maze, such as residential or business lines. The Central
Processor is like a huge freeway interchange where all roads
meet. Scattered along the routes will be various Defense
Frames, each loaded with hazards the Netrunner must defeat.
>Long Distance Maps: These are like large freeway systems.
Any point where there is a city-marked box, you may enter or exit
the "freeway." Whether entering or leaving, you will pass through
the Long Distance Link for that particular city.
>Satellite Maps: Cities shown on this map have satellite con-
nections to the WorkdSat Communications Network. To reach the
satellite, you must enter or exit via the city's Long Distance
Link. A satellite can only reach the cities in the square in which it
is placed (for example, Satellite #13 can only reach Tokyo and
Hong Kong). However, they may bounce the signal off any satel-
lite in an adjacent square, and from that square to the next. To
reach London from Tokyo, for example, I could bounce my signal
from #13 to #7, then down to London. Or I could bounce around
the world in the opposite direction, going from #13 to #2 to #7.
Each bounce counts as one move or phase of action.
>Data Frames: Treat these as a room with two doors--one enter-
ing, and one exiting. Inside the room will be a type of defensive
program. The Netrunner must enter the room, deal with the pro-
gram, and exit through the opposite door.
In practice, Computer/Communication maps are the same as NET architectures, and Data Frames act the same as NET floors. This is hilarious in retrospective because I saw some guys releasing their own CPKRED netrunner homebrew, and their new expanded Net Architectures are the same as 2013 Computer maps, see: a goddam dungeon