>>96467522
You're spot on. I should have clarified I was talking about mecha pilot badasses. I've run and played in horror games where yes, roleplaying being afraid -- and running away -- are part of the fun. But for more action-oriented games, you kinda need some sort of "horror factor" rules. I mean, how many D&D players have ever RPed their low-level characters as being afraid of undead skeletons? At least the first time they encounter any. They should be scared, logically, but.
As for the game and its testing, I'm getting to the point where I need people to playtest it. However, I think I should learn how to put people under NDA, because I'm paranoid about people swiping it. I haven't run any Mekton games lately, but I do want to. Scheduling on the server has proved very hard, sigh!