>>6312250
I haven't had the time to make a character until now and have almost no experience with multiplayer quests but let's do this. Bear with me.
>Name
Sajah
>Sex
Female
>Race
Human
>Archetype
Fighter
>Class Skills
If we're allowed to specify like this - one-handed swords, small shields, light/medium armour, bows. +various logical background skills.
>Wish
She hasn't decided yet! See below.....
>Background
Sajah was born to a martial family among nomads on a different continent to the south. From a teenager, she was trained in melee and ranged horseback combat and taking care of her weapons and horse as well as a multitude of secondary skills including hunting and butchering, first aid, hostile environment survival and scouting. For much of her latter teens, she defended her tribe and participated in raids atop her horse while teaching herself how to read in her spare time and picking up bits of foreign languages from traders. From these, she also learned tales of the world, growing increasingly fascinated with the prospect of high adventure in a far-off land and unsatisfied with her life.
She did not even make it to twenty years before departing, doing a stint as a security mercenary to work her way north and overseas with traders, eventually winding up in Ardent. She did not hesitate to seize the opportunity for what she saw as an adventure of the lifetime despite her critical lack of understanding of the full reality of what she was getting herself into.
Despite not being on horseback, she still is still adept with her intricately decorated scimitar, bow and small shield.
Now, I think the decision to not give her a Wish at this stage is unusual but way I see it, she's a young and naïve foreigner who, from a combination of having her head in the clouds, lack of information that would be "common knowledge" to natives and relying more on fragmentary hearsay, youthful bravado and subpar local language proficiency (she can talk to people, but has a thick accent and lacks full fluency), is in so far over her head she can't see the surface any more and doesn't even know it. Yet, anyway. She's a carefree spirit it for the (misguided) adventure rather than the reward and has kicked that particular can down the road but reality is going to close in like the T.rex in the rear view mirror soon enough as she learns more about what she's gotten herself into, by which point it'll be too late to back out and she's going to have to step up, mature and take this whole thing much more seriously if she's going to make it back alive, let alone with anything to show for it - part of that will be having a long, hard think about what she wants out of this, which will be determined by how she develops in due course.
I hope this is palatable to QM, I can rework as necessary if you'd rather they had a Wish to hook into from the start instead or take it from the top if the whole thing needs a redo.