I've been working on a project that was intended to be like ghetto Xenoblade or Final Fantasy 12, and I've been debating on scaling down even further. At the moment, I thought of making something somewhat like Dungeon of the Endless.
>Basically, like DOTE, the map is broken up into "nodes" or "partitions," and the characters operate in these areas
>(You) would capture creatures or create characters to fight and do stuff in these maps
>Could easily add depth by adding effects and traits to these nodes. For example, capturing a node with a hospital provides healing over time
Thoughts?