>>1825264
> The shawl, I think, is the true finishing touch of her character design.
> Its oversized, ill-fitting look instantly evokes the image of Luluka bearing shamanic duties far beyond her age. It also reflects her frail body—her soul is damaged in the story, as if she needs that heavy cloak to protect her delicate frame.
> You thought I’d stop there?
> The most provocative part is…

> She’s wearing an off-shoulder outfit and often raises her arms, making the shawl look like it’s about to slip off—yet it never quite reveals her underarms.
> Hidden beneath the heavy shawl, they feel warm, sensitive, shy of the cold, and subtly fragrant…
> That’s masterful design.

> You can also tell where the designers wanted players to focus: the gold-and-blue contrast in her hair accessories and bust chain, plus the 3D motion cues.
> For example, if you’re drawn to watching the braid sway, you’ll naturally want to switch characters more often just to see it move.

> If I had to nitpick one flaw in the model, it’s this: the bust chain isn’t independently rigged!
It doesn’t sway when she runs or jumps—major letdown!