Reminder that
>Malice's damage is not actually 30 at low HP, it merely can deal 30 damage. It acts more like a die that gets its max roll increased the less you have, i.e. it can deal 10 damage at 1 HP
>Gluttony recovers HP when using Mass Attacks if primary target meets conditions, otherwise does not affect them
>Eternal Rest does not work because it compares enemy's HP to HP of every librarian. A boss with 130 HP left will be unaffected even if there are no other enemies because they have more HP than all librarians
>Obsession does not affect Bleed that isn't inflicted via Combat Page effects despite not saying so
>Magical Girls only detects a lost clash every Scene, making it way harder to activate
>Acidic Sludge inflicts Bind only starting with second Scene after activation
>Fear of Water's Strength is gained on same Scene and the damage from it does not count for effects like Vengeance
>Hello affects defensive dice, but since they can't hit the enemy, it gets wasted
>Torn Off Wisdom needs to have a page to discard to restore Light despite not saying so in EN
>Thirteenth Toll counts Mass Attacks, but cannot activate its effect on them, wasting it if it procs
>Big Eyes does not affect ANY enemy with ANY kind of conditional targetting (e.g. D. Oswald, Black Silence 3)
>Leer is a multiplicative effect and gets calculated AFTER all other modifiers
>Nails deal attack damage rather than status damage
>Long Arms does NOT protect you from Sin damage because Sin doesn't deal Sin damage (most statuses deal damage marked as belonging to the status, Sin doesn't)