>>719675909
That's true, but it's not the result of some intangible project culture zeitgeist, the lessons TR and PT learned are specific and actionable and the only thing stopping BS from adopting them is hubris.
TES3 projects:
>vanilla is the only unchanging standard to measure quality against; pursuing vanilla parity above all else ensures a consistent world and slightly mitigates redo fever
>open development, every single claim and its progress, as well as most developer conversations, are publicly visible; TR even lets you download indev claim files
>you become a developer... by submitting valid work on one of the (openly visible to all!) claims and getting through the review process. anyone who wants to help is encouraged to do so and the process is made as easy and straightforward as possible. at worst, the project gets a finished claim out of it.
TES5 projects:
>standard of quality is ???
>development is locked down and hidden to a comical degree, they unironically get mad at people for "leaking" info
>you become a developer by ??? uhh contact us and we'll talk :)
To be fair, the mod tools for TES5 are harder to use, and it's a more recent game that requires more work for the same amount of content, but that doesn't justify the secrecy. It also helps that the TES3 projects maintain a healthy contempt for ideas guys, while AFAIK Beyond Skyrim is mostly run by those kinds of people.