>>725695158
The craft here is blink-and-you'll miss it, but I think this is among Super's most animated fights, if not its single most. If it seems strange to be discussing things like being "animated," or a sense of speed in the static medium of comics, you're just going to have to bear with. Incidentally, the feeling I refer to as a quality of being "animated" is completely separate from, and even counter to, the idea of being laid out like an anime storyboard, as Toyotaro's paneling is sometimes (I think fairly at times) criticized for. Here, he's keeping most of those sensibilities at bay. The sense of timing in this fight is very comic-specific stuff--achieved through angles, moments shown and not shown, panel size, presence and absence of speedlines, etc.--but the effect is still one of "animation," in that you can intuit how things are moving and with what timing. It's an effect all over Toriyama's Dragon Ball work, but which Super rarely achieves on the same level. While not as explosive as the climax to the following arc, this is, I think, the best it's ever been on that front.
There's more effective communication of timing and movement to be seen, this time in the space of a single panel, as Goku dodges Jiren's kiais, with Toyotaro showing both "multiple" Goku's dodging two firings in a single frame, and an aerial shot of the arena to show the impact of the blasts he's avoiding. Jiren powering up in anger after Goku's line about his heart being still feels appropriately explosive as the ground chips away beneath him, even if it isn't the largest scale Dragon Ball has ever employed for such a scene. The contrast of this moment with Goku calmly inhaling before the transition into "proper" Ultra Instinct, to be revealed a few pages later, is also a smart bit of pacing.
I'm not the biggest fan of Goku's gut punch on Jiren, especially with its borrowed composition from the Piccolo Daimao fight, but it works well enough.