>>3839849
>much better story, better interface, better exploration, better art
Almost all wrong. The story in Wizardry 5 was nigh philosophical near the end, with metaphors about good and evil and sly riddle verses. PoR story is just dragon bad, he corrupted people, kill dragon, becum hero, there were zero depth to it. It's as barebones as sword and sorcery story could possibly be. I remember there being some well-respected but corrupted dude who held slaves, and lizardmen racism struggle, but that's about it. Wizardry 5 level design was miles ahead of PoR. The levels were big and witty, an obvious improvement over previous installments. Mayhaps you confuse it with older Wizardry games? As of interface, I find Wiz 5 way simpler and laconic, although both were fine. And about art... you have to be joking, right? Even if we compare dos versions of these games they're about the same level, except that Wiz 5 still had wireframe dungeons (which is no fucking wonder considering how big these dungeons were compared to PoR) and the monster graphics are more raunchy, and it's CGA. It focused on substance, not the looks.
Being an official DnD product and combat is the only thing that made PoR stand out among other games. If not for it, you wouldn't be talking about it now.