>>96318067
I wanted do like Dragonslayer, like I wanted to like Archaia, Highfell, and Dwarrowdeep. Unfortunately, see below.
>>96318138
>its literally just LL with modifications
I wish it were. I wish I could just say "you can just play Dragonslayer if you like it", but unfortunately that's not the case.
It has a bunch of glaring omissions, for example no wilderness evasion rules, no dungeon pursuit rules, no rules to determine encounter distance, no wilderness movement cost by terrain, no rule that tells you that room traps that are not found have a 2-in-6 chances of being triggered, no reaction roll table
More importantly, it has several mechanics that range between FOE and retarded, for instance wilderness encounters being stronger or weaker not based on locale but based on the level of the PCs in the party, and 1:1 time while dungeon exploring.
Last but not least, there's some rules are so puzzlingly stupid it makes me suspect Gillespie doesn't actually DM anything. For example, if a group gets lost in the Wilderness, something that according to the rules could happen EVEN THOUGH NO PROBABILITY IS GIVEN for it, you roll the actual direction that the party travels in using 1d8... on a fucking hex map.
All in all, I'm not sure if the issue is that Gillespie DMs like shit, or if the problem is that he's okay at DMing, but after the success of Barrowmaze his products have become more and more sloppy and half-baked and he doesn't actually mean it. Either way, it's just another poorly thought out, bad quality shitbrew that sells because of its beautiful art (which it is) to consumers who don't know any better.
Too bad, because it has Picrel on the front page, which is based. Makes me sad.