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"Say, Hilda." You turn to the rodent in your satchel. "By any chance, you haven't been taking items in the tavern, right?"
"I didn't. Yet." The rat replies. "Whatever acts of thievery described on this paper are not of my doing. Surely you haven't noticed, but the mentioned thefts have been happening way before we arrived in town. Work on your math next time. I won't always be there to help you with it."
Hilda can read it seems.
"Well, I was thinking..." You start. "I am probably going to go on another quest that will be boring for you. Would you like to try figuring who that thief might be instead?"
"Taking out the competition?" Hilda ponders. "Mmh… That'll be one less scapegoat to cover our own acts, but it could be fun. Very well! I will partake in your adventuring gigs!"

Hilda jumps out of your back and climbs down your leg before skittering on the ground, and less than a minute later you've already lost sight of her. You'll have to trust that your rat friend is as cunning as Ratchel told you.
While Hilda will hopefully make that quest to catch a thief easier, you'll take on the one about delivering a letter to a fae. With a big of luck, the fact your target is apparently a mushroom fae doesn't mean she's related to the big one you bucked out of her pond yesterday. There are lots of mushroom in the forest and they aren't all friends with each other, right?
Regardless, once she's done sending her own mail, Brass Compass accepts to go with you, and you can meet the other adventurer that signed up for the job.

"Hey there." The zebra mare greets you with a wave. "I'm Knifepoint. Looks like we're gonna make some easy coins, right? I don’t mind sharing with you this time."

>What do?
>You may discuss with your companions as you embark on this adventure to get to know them better.