>ruined by e-sports autism, where every faction looks, feels and plays the same and has to be roughly equal in strength (remember how some towns in HoMM2 were clearly inferior to others)
>every single hero has their faction skill, every town their unique town ability
>almost every single unit has active abilities
>the choice between every single unit upgrade path boils down to "this one has stronger traits" and "this one has stronger stats"
>looks like a mobile game
>no interesting, creative mechanics (like the Necropolis poisoning the area around it and transforming it into a Wasteland, where they get boni for example)
>overpowered bullshit like town portal is back
>blatant nostalgia bait, stealing the look of many buildings, heroes and units straight from HoMM 3 like a Chinese rip-off
>made the "White Male Warrior" faction a matriarchy, where half of the units are female and chocolate dark-skinned, but White facial features for some reason like they are all top models in Brazil, so it's kinda woke