For the consideration of the room: Mouse Trap. First things first and I'm sure we can all agree on this, the main draw of the game is setting off the trap. It's what makes the game fun to play, it's what advertised the game, it's what the game is named after. Without the trap you're just rolling dice and waiting for everyone else to roll the dice until all but one person loses, completely randomly. The only element of strategy is during endgame when landing on the "Turn Crank" space and choosing to lure another opponent's mouse onto the cheese wheel by exchanging a cheese piece for an extra die roll as many times as you can afford, allowing you the possibility of taking out more than one mouse (assuming you are playing with more than two players and the trap actually completes). If my rambling explanation of the "move opponents" rule wasn't a hint, most kids didn't play this way assuming they ever actually played the game at all and just treated the game as a toy to be played with instead. Put bluntly, it's not a very good game. This is why most players that want to play a board game choose to play Perfection or Stratego or Mastermind or Battleship or Trouble or literally any other game than Mouse Trap since those games have clear rules that are more fun to follow.