>>535254114
Yeah. I'll announce when I do. I am not sure if I will try and do the sea people and then release or release as is, which is right now Canaanites/Hittites/Greeks/Trojans with the Trojans being WIP. I had not done the bodyguard units yet, and I haven't done thorough bug checking yet. I saw earlier that there's mystery niggas for one of the Mycenaean units having no bodies.I'll hop in and try and take one of the Hittites and Mycenaeans, although I was struck by how the mycenaeans feel a bit 'samey'. Or just not as distinct I had expected. But it may be the prevalence of bronze.
\I'm a real bootleg-ass frankenstein eastern european garage mechanic kinda texturer. If I was smart I would have watched tutorials on how to do stuff from scratch but my eye is on factory mass production rather than bespoke. So I'll piggyback off CA's existing stuff, find stuff they forgot or abandoned or kitbash into unique usage. So for example the quilted vests are the 'cowhide runner' aegean armor with bits trimmed off. Then a belt stolen from another model to cover up the middle gap, and a rather shitty quilting I put on it but which looks nice. The 'aketon' like gear is actually one of those blue and gold Paris archer armors with the shoulderpad removed, the cloth blankified to allow for simple geometric patterns for decoration and the bronze chestpiece and scales replaced with quilted stuff.
Another thing with the heavy armor is my thinking of "You see the cheap, shitty rank and file guys more often than the elites - so they should look more varied/detailed". Which is why I did an ass load of wicker and hide shields. Because when every single levy unit has the exact same 3 shields it takes you out of that immersion.