>>725219432
>>725220380
didn't sleep last night but I got it to be pretty stable while moving and looking around. a few more tweaks and this one should be good to go.

didn't spend too much time setting up the scene/configuring lighting. It's just the demo scene from Unity's first person controller, didn't wanna import the character controller I'm using for my game since that'd require too much set up

it's not perfect, but close enough for me. Still looks like it "slides" a bit during movement, especially jumps, but I'm gonna slow down the walking speed for the levels that utilize this shader.
basically it's a blend of screen space, triplanar mapping, and box mapping around the camera with different weighting depending on luminance value + normal direction. It looks decent on my end but the webm is kinda fucked cus this effect is a screen recording's worst nightmare.