>Experiment with circuit network
>Realize due to the way circuits and ticks work, I can rate limit belts to only allow a very specific amount of items through
>Literally all my old designs become sushi belt monsters where each lane has an exact amount of copper, iron, stone, and coal for things to work
>Still better to just drag massively oversize lanes to machines anyway since it accounts for growth and dodges supply issues
It looks like this has actual practical application on Gleba though in the sense I know exactly how much flux and nutrients my factory needs and can have it create that much. Has anyone done something similar?