the image you're about to see scares the worms (this is the base template of which all designs are based on)
>Kawashima, who was appearing at the event for the first time, was bombarded with a variety of questions, including "What were your thoughts on playing Bruder and any anecdotes from the dubbing session?" and "What kind of reactions and feedback did you get from fans after playing Bruder?
who even cares about story npcs who have zero development lmao. they aint no ogi. the poor va being made to entertain the guests
>Last year, "Line Strike" was released as new content, so the event focused on introducing it. However, this year, there wasn't any new content like that. So, we thought about what would work best, and in addition to the well-received reading drama from last year, this year we decided to include playthroughs of the game's main content, such as battles and quests.
imagine admitting that there is nothing new introduced, like casino, pvp or challenge mode. or even a new class. clown director
>We'd like to implement a new story. Apart from that, we're currently researching new content and communication elements that take a different approach from previous events. We hope to be able to reveal information about that during the winter offline event.
surely it won't be another half baked content given their fantastic track record
https://dengekionline.com/article/202508/49893