>>724011924
I was originally thinking about having a power-up system where you'd collect powers as you went (but you would be able to reuse the last ~8 powers you collected), and the levels would be built around you NEEDING to use them. But it turns out that churning out 80 power-ups like this would be not only be grueling, but also would make them boring copies of each other.
I'm thinking of having 8 extremely polished powers instead. Similar to the special weapons in a Mega Man game. Then, you'd have many sections through the game that require you use one of them for their special properties. For example, a Lighting Bolt projectile that interacts with water tiles and metal tiles. Or a fireball projectile that interacts with wood and ice tiles. At the same time, I want them to be each individually fun enough, like the weapons in Mega Man Zero.
I've been thinking really hard and I think this is the most interesting and fun possibility for my game. It's also a very good fit thematically, you'll see. Thanks for reading my plog (progress blog).