>“We worked a lot on multiple iterations of an open-world spy game, and it never came together. Agent had about five different iterations. I don’t think it works, I concluded. I keep thinking about it sometimes, I lie in bed thinking about it, and I’ve concluded: What makes them really good as film stories makes them not work as video games, or I need to think through how to do it a different way as a video game.”

>After further explanation, Houser concluded with an interesting statement: “I question if you can make a good, open-world spy game.”

Rockstar tried to make one for a decade+ and could never make it work.