Anonymous
10/10/2025, 9:32:08 PM
No.96725414
Picrel is the effect weighting table. Every vector (effect) in the game is categorized into groups, and given a weight which corresponds to the Energy cost of a card.
The columns are fibbonaci indices which are translated to their corresponding value to compute the card power total across each of its effects. The reason for this is so that powerful effects are much more expensive than weaker effects.
For example, on the far left, in the top of column 9, there is "xmute manifest (energy) (G17A)". Any effect in the 9th column will correspond to a card that costs at least 4, and must be a turn-4 card.
Transmuting Manifest Energies is a very powerful effect. In MTG terms, it would be like being able to play whatever card you want as a mana, and then turning it into a creature.
The balance of the game can be controlled from this single table. If there is an effect which is too strong or too weak, its fibbonaci index can be incremented or decremented. The effect grouping IDs are plugged into a spreadsheet which automatically computes its total power weight.
The main weakness of this approach is that it is does not capture the accurate weight of synergistic effects. This is slated to be corrected in the first edition. The current edition is a prototype version with approximate working weights good enough for solid games and playtesting.
Anonymous
10/10/2025, 9:30:00 PM
No.96725389
Picrel is the effect weighting table. Every vector (effect) in the game is categorized into groups, and given a weight which corresponds to the Energy cost of a card.
The columns are fibbonaci indices which are translated to their corresponding value to compute the card power total across each of its effects. The reason for this is so that powerful effects are much more expensive than weaker effects.
For example, on the far left, in the top of column 9, there is "xmute manifest (energy) (G17A)". Any effect in the 9th column will correspond to a card that costs at least 4, and must be a turn-4 card.
Transmuting Manifest Energies is a very powerful effect. In MTG terms, it would be like being able to play whatever card you want a mana, and then turning into a creature.
The balance of the game can be controlled from this single table. If there is an effect which is too strong or too weak, its fibbonaci index can be incremented or decremented. The effect grouping IDs are plugged into a spreadsheet which automatically computes its total power weight.
The main weakness of this approach is that it is does not capture the accurate weight of synergistic effects. This is slated to be corrected in the first edition. The current edition is a prototype version with approximate working weights good enough for solid games and playtesting.