>>537905979
I'm filtered by turtle too.
It's hard to say how the 6.0 bosses will play in practice but the info available makes it seem that there will be less difficult character checks compared to overseer and turtle. They're still hard dps checks though.
>Aeonblight drake
14m HP Requires around 120k dps while running a dual dps team. No real limitations beyond swapping elements, just need two decently strong characters of separate elements that can share two supports and benefit well. Alternatively use a team that does 3 elements of damage in an equal spread.
>Rock Crab
Bloom shilling but at >10m HP it should be easier to brute force than Cactus. If you roll Lauma it will be free. If not, a Neuv or Ineffa team with a filler dendro can maybe squeeze a win.
>Fatui Shock Trooper
It's really 16m HP since the shields deal more damage than received. 133k dps. This one has electro shilling but only for 13% of his HP during shields and that should happen twice per fight. Offset by negative res after breaking the shield.
For you 6.0 might be a struggle since you don't have a good res shredder or any electro dps for the Fatui. I don't think Ineffa is enough on her own. Your best dps looks to be Arle and Mavuika but there's only one boss that favors pyro and pyro can only be half the damage there. If you roll Lauma and Flins you should be able to win. Maybe you can win with just Flins.