>look on Itch for tabletop games
>find multiple releases for autistic as fuck low-model count wargames
Clearly all the turn-based tactics nerds moved to tabletop. Which sucks, because they are putting too many mechanics in those which are annoying to fuss with there but would be trivial to track with a computer. In general, movement and the survivability onion is way more important than "damage when I hit things" but games don't think about that at all. Maybe it's seen as "boring". Focusing on this plus having a good story and (most important) excellent visual style would be necessary to revive the genre.