>>1825330
Conclusion
> After writing all this, even though it’s just the first test, it’s already clear that AP has a robust gameplay and progression framework.
> From actual playtime, there’s no need to worry about a lack of content—instead, the concern shifts to whether it might be too grind-heavy.
> Especially the homestead system—it’s time to consider ways to reduce the burden. Manually restocking every day is genuinely exhausting.
> The big questions going forward
> Can the dev team keep up with content production in future updates?
> Will the Qibo system be deeply developed, or simplified into a casual feature?
> As for the popular debate—“Why bother with complex character combos when three dragons can nuke everything?”—I’m personally not too worried.
> This test was short, and it’s unlikely anyone reached level 80 to unlock gold-tier gear, let alone max out gear stats or fully upgrade character skills.
> Endgame dragons from the shop come maxed out, so naturally they outperform characters for now.
> But Qibo, with their random traits and shiny variants, are clearly designed as the long-term progression goal. They probably won’t be added to the gacha pool (hopefully).
> Their high stats mean even free-to-play players can grind their way to decent power levels.
> The real issue worth discussing is grind reduction—especially how to obtain 5-star Starlink Cards.
> Let’s hope they don’t become the next monetization trap.