>>106379209
My fork is superior to Xonotic:
and Xonotic is MY game.
Always has been.
1) I conspired with Divverent to fork Nexuiz.
That was MY idea.
I asked him to turn other people: and he did so: Morph3d being one of the key players.
This was over IRC.
2) I said the name should be some "techish non pronouncable name like Nexuiz was"
3) I asked for, outlined, and funded the "key features" of Xonotic, during the dusk of the Nexuiz era:
1) Unreal-Style portals.
I asked for this from divverent, outlined what I wanted, and I sent money in envelopes over to germany to divverent (Rudolf Polzer)
2) Encrypted networking
I asked for this from divverent, outlined what I wanted, and I sent money in evelopes over to germany.
3) Fake light: I noted that in the editor there was a lighting mode much like simcity 2000: why not implement that in the engine? He did it the next day, then extended it.
4) lasers in maps: I asked for this, so I could do the laser hallway from resident evil, he implemented it. again I sent money over in envelopes to germany.
The work I did myself for the end of Nexuiz, beginning of Xonotic.
QC: trigger_heal : I wanted heal pod style maps like in Unreal 1997
Model: tuba: I was asked by Divverent (Rudolf Polzer) to make a tuba: he had asked Morph3d to do it, but morphed didn't. So I looked at a picture of a tuba and modeled one, and donated it. As I was asked to.
So I am the only one, save for illfonic, that actually paid for Darkplaces/Nexuiz/Xonotic develpment, and I also contributed my own code and modeling to it. Which is still used to this day.
Thus I have an ACTUAL license for the engine, gamecode, etc. Because I paid.
Unlike you.