>>718586416
Effective traversal can really ramp up a platforming game's appeal, though. It gives players a level of depth to work towards and allows level design to include creative shortcuts for people who understand the limits of what's possible.
It's like Darksiders having more complex combat than a game of its type might otherwise. You can just go around slashing up enemies with basic combos and get by but there are enough combat options where both efficiency and player engagement can be increased with some time spent on understanding its nuance.