>>545861048
>there was a beautiful period where a match was not decided off of one interaction.
>>545861048
>The era of SF4 where a knockdown did not mean that you died.
SF4 was literally the first fighting game I tried to play "seriously" (I had played MK on the neighbor's SNES as a child etc but thats notwithstanding)
anyway I played viper, and did not have SF4 at home. I played in an arcade. If I lost an interaction, I died. If I could start the round ok, I would remain mostly ok. (I did lose a lot, but hey, I was playing viper and literally didn't own a home copy)
>Or from around that same era, Tekken 6
I don't remember which edition of tekken it was, but in a brief phase of skipping school I played a little bit of tekken. I popped in my tokens, lost an interaction, and died. But that was probably more inexperience/ignorance. Back then I'd play one game and then go lose weight on ITG. But still, people like to wax on about how great that era of arcades was, but I played in arcades, and it was instantly fatal every time. For me or the other guy, but still instantly fatal.
>newer games feel way too swingy compared to that
What manner of fighting isn't swingy? Fighting games are all about pressing early advantage