>>96371933

I have played and Directed many, many one-off adventures. PCs do not increase that much in complexity as the levels rise; they get the great bulk of their toolset at the earliest of levels.

The game I am currently running, at level 5, for four players, is going... okay. The negotiation subsystem has been poorly received by the players ( https://www.reddit.com/r/drawsteel/comments/1muyzz2/trouble_with_repetitiveness_and_group/ ). Montages have been somewhat more well-received, though not by an enormous degree.

The group's verdict on combat remains to be seen. We are still getting through those.