Guys, anon is right. Playable couterspells being only playable in blue is bad design. White having Lapse of Creativity is not good enough, we must give Mana Drain to red, Fierce Guardianship to green, and good-old Counterspell to white.
To rectify this, we also need to address that green having all of the best ramp is also a design problem. What if I'm not getting lands as fast as I want them in my Izzet deck? Therefore, blue should also get Rampant Growth, because blue cares about drawing cards, and this just saves a step if said drawn cards are lands.
We much also give green unconditional removal, because green cares about creatures, and it's bullshit and a bad design that green requires an existing permanent to do anything. Therefore, we should give green Fatal Push and Tragic Slip, as those cards care about having had a permanent on the field, so logically there is no reason they should not be green, other than to keep perpetrating bad designs.
We should also give red Aetherize, because it's bullshit that I can't use my Lightning Bolt on each creature, and it is bad design for me to have to deal with creatures that have 4 or more toughness, and since red cares about combat this makes sense.
Black should also get World at War, because black is the color of death and life loss, and war leads to death and combat leads to life loss. It's bullshit that red has access to this kind of player removal and black doesn't, and it is objectively bad design because of this