>>725377309
>nearly a perfect game
No.
The combat is fun, but simplistic and repetitive. Rhythm game parry mechanic gets old after 20 hours, let alone 35. It feels streamlined for console gamers despite the fact that games the that inspired E33 have more interesting combat or leveling (Xenoblade, FFX)
Game is too easy and it trivializes things. Healing is a joke, especially outside of battle, and there are a lot of checkpoints. A lot.
The campfire dialogue is corny and tacky. Reeks of Marvel or buddy comedy dynamics. Or shitty memes that trended not too long ago (that one gestral sitting in a burning house saying "This is fine" was fucking eye-rolling).
Characters suddenly become 2-dimensional out of nowhere, including in main cutscenes. Lune is a big offender who will automatically enter her autistic robot scientist mode like some cartoon character out of Dexter's Laboratory.
Gestrals are neat, but it's obvious that the reason why they're all obsessed with fighting is to give gamers excuses to have more tutorial battles and arena quests, so as characters they get stale very fast.
As for attractive women, only Lune does anything for me, but this is definitely a more subjective gripe.
Many areas feel similar level-design wise, you have a line to the end with a couple of branching paths that unlock chromatic bosses, high level chroma items, etc. They all look and sound different, but they FEEL the same to explore.
Game has a problem reusing enemy designs. Boss designs are fucking dope, but when you get to the Monolith, supposed to be an all new area, and you're met with a rehash of old areas and enemies from the beginning of the game instead of new stuff? That part was fucking weak and lazy.
iI have more issues but most of them are story-based and not spoiler-free. I think it's a damn good game btw, but you have to be knee-deep in the developer's jizz to not see the flaws, even the smaller ones.