Round 5 had a lot of crits and round 6 sealed the deal. The Urbanmech went up in a mushroom cloud of AC ammo and the Phoenix Hawk has taken crits to both lower leg actuators, a hip, and a foot, and lost its right arm entirely. The Firestarter might get one extra round as all the abominations finish off the Phoenix Hawk, but there's still two more waves of even bigger monsters to spawn in. I'm calling it here. This Scenario absolutely does not need these mechs to have pre-existing damage. Urbanmechs are always a liability, and that hasn't changed here.