>>96539162

for movement the movement rules in mythras are still a mess but i have found something that works very well taking inspiration from the movement rules in destined
>if you take a movement related action, or an action you can take while running that is proactive or reactive you move equal to speed, such as outmaneuvering or pursuing a target that is which you were engaged in melee with
>if you take any other action you can move a number of meters equal to one third of your movement speed
>you are still tangoed to your opponent in melee engagement unless you can break melee engagement as per the rules, and can't move more than your opponents speed while stuck in melee engagement
this has seemingly worked very well for what i've run compared with the disasterpeice of the movement rules in previous campaigns that i and others have run

one thing that is furstrating with a lot of older versions of RQ is how things are not as cleanly done
even previous mongoose RQ versions are messy
and not in a good way, even TSR D&D was more coherent than this shit

mythras is there but they made the text size too small compared with RQ6 which makes the book better for indexing but worse for a first time read
be sure to read the saga panels as they teach quite a bit and are actually fun to read compared with other editions of RQ and should help accelerate your proficiency with the rules
even compared with RQG most of the time mythras does not baby or make a super huge effort to teach new readers in it's layout