2 results for "e3d2c3253c73d56f58eb5b830a70ee74"
>>6321423
“Now,” you continue, “the only question is where we’re gonna embark from. It’s gotta be somewhere where at least one’ve us has been before, or else Ayla can’t <Dimension Door> us there anyway.”

“Correct,” Ayla chimes in.

“Don’t interrupt me, Henzler! I won’t tell ya twice!”

Seeing Ayla seethe at her long-renounced surname takes the edge off your earlier irritation a little, and so you continue at a more even tempo and temperament:

“The way I see it, we got two options! Option one: Turtledove.”

“Ooo, that’s where Testa is, right?” CZ asks.

You shoot your clone a pointed look.

“R-right, no interruptions. Sorry, ZZ.”

You sigh and shake your head, but carry on, explaining: “That’s correct! It ain’t properly ‘south’ south, but it’s pretty damn close, and we have a contact there! It’s also got a lot more resources on hand, bein’ a trade-port and havin’ a local Mages’ Tower… Though it’s a pretty rinky-dink one. Mainly deals with enchanted clothing ‘n shit. BUT, where you have magic ‘n money, you got info and equipment, you can bet yer ass.”

“But also way more humans,” Veigar says, wincing as you turn your glower upon his interrupting ass but continuing nevertheless. “Potentially Paladins…”

You want to chew the green dweeb out for being the THIRD godsdamned interruption in a row… But damn it all, he’s right.

“Well… Option two’s not perfect either. Seems the Maladoos—of which we have two handy to grab some mental coordinates off’ve—have been holed up in some private tower, owned by, uh…”

“Vincent Al-Ghul,” provides Vel Dinh from the back of the crowd.

“He’s, uh… a really UNIQUE guy,” Frederich Johannes adds, with his tone saying volumes. “I guess he’s from the North, but inherited this creepy old castle on the inner edge of the Shieldwall Mountains, full of—”

“ALLEGEDLY full of,” Vel interjects sourly.

“—ghosts,” Johannes finishes. “But hey: it’s not under siege any MORE! The Paladins already pushed forwards. And our friends are there! Maybe they could help?”

“You really think, like, NORVILLE would help us?” CZ asks skeptically. “I like the guy ‘n all, but, uh…”

“You’d be surprised,” Vel says darkly. “Being out there in the thick of war? It… AWAKENED something in him. Some kind of… killer instinct.”

“Yeah,” Johannes groans glumly. “Cyrene noticed, too…”

You blink a few times at the pair of humans, unsure what to make of their dumb teenage drama.

“Well,” you conclude, “the way -I- see it—which is what counts, anyway—we oughtta go with…”

>The border-town of Turtledove
>Castle Al-Ghul
>Actually… What if you found where Martyn Meadowgrass was? He’s been to the Southlands…
>>6318175



It’s two weeks after you send the message to Maladoo when his Gang finally arrive. You’re almost glad ZZ has been gone so long. Using the same method by which you reached the hellhound, you touched base with Ayla, who assured you all was well—your soul-sister’s mission was a success, and she’s been treated for her condition. Apparently she even scored some new recruits and a lot of dosh! Which will be good, because… Well, the repairs won’t be cheap.

“Gee, you really did a number on this… Uhh… THING, huh?”

Only two members of the Maladoo Gang actually rode in on their gaudily-painted ‘Wyrd Wagon’, the rest being busy on campaign. Luckily, the two you got were the most useful of the crew for the task at hand: burly blonde trap-enthusiast Frederich Johannes, and the bespectacled scholar of Easterling ancestry named Vel Dinh. It’s Frederich who has the most mechanical and metallurgical acumen, and Vel who seems to best understand the manufacture and etching of glass.

“Is it doable?” you ask, nervously. “I mean, like… Can ya fix it?”

“We can!” Johannes looks up from the controls. “But, uh, we’ll still need materials.”

“But we should be able to source the raw material from a few of our contacts,” Vel Dinh adds. “The rest, we can make on-site, with some help from you and your friends.”

This news is to your great relief, but it does come with a price tag, especially when it comes to importing the goods all the way out into the boonies of the Steelwood. Even sending them to pick the materials up in the nearest human habitations, it will set you back 30 points of wealth out of your haul from Ziwei Bo’s Emporium and whatever Zith-Zi nabbed out in this Crane Lake place—almost a quarter of all your gold, gems, and trade goods!