>>96284991
This is one of my dream jobs, where the crew goes on a cross country road trip from Night City to somewhere close (Las Vegas) or even far away (Houston, Detroit, etc). Are you going to have any driving/fuel mechanics? My general idea is the nomad driver drives for 3 hour segments and something may happen, such as encountering a fuel station or a 'tourist spot'. The tourist spots I have are:
>'haunted mansion' of an old tech magnate, if the crew can netrun the netarch they can set themselves as the new owners. Very valuable but since it's many days drive from anywhere more like an awesome safehouse instead of a really usable asset
>radioactive 4th corporate war battleground (could be an earlier war if in 2020) that locals rent out hazmat gear for. Players can salvage useful gear and keep whatever they find (the cost is the rental). Crafty players could sneak in with their own gear, or come at night, but since this is a money-making tourist site it'll piss off the locals (who are armed). The crew can also encounter a hostile salvage crew and remember you don't want to take any damage in a hazmat suit, so violence may not be the best solution.
>nomad monster truck/demolition derby, rent a vehicle and smash it up, take collision damage but because it's fun get the benefits of therapy to recover humanity loss and also just being around other happy humans. This is an interesting gambit because you can't really heal while traveling so taking even some damage could be critical later during an actual attack and you're at 75% HP
>haunted truck stop, where the owner has befriended an AI that will kill guests with freaky drones so the owner can steal their belongings and get enough money to return to his corpo job. Stole this idea from Garo: Vanishing Line episode 12. Pic related was from episode 3 but I loved the goofy evil computer design.
>one of the random encounters is a bandit attack, so logically the crew could follow the fleeing bandits back to their base