>>96338397

A few other noncombat lesser gifts.

>Jewel-Bright Eyes, On Turn
>Commit Effort. While committed, you can see through earth or stone. With a moment’s focus, you may look outward from any gemstone you’ve ever touched, regardless of where it is now.
"Commit Effort" with no other qualifiers simply makes it an on/off toggle. See through earth or stone, spy on people.

>Ender of Plagues, Action
>Commit Effort for the scene. Cure all diseases and poisonings within sight. If the Effort is expended for the day, the range of the cure extends to a half-mile around the hero, penetrates walls and other barriers, and you become immediately aware of any disease-inducing curses or sources of pestilence within that area.
Eradicate disease.

>Windsinger, Action
>Commit Effort. Control weather within a mile, from still air to rainstorms strong enough to knock down fragile structures and make mundane archery impossible, Weather changes occur instantly on use of this gift and last as long as Effort remains committed. When released, the weather rapidly returns to its normal condition.
Control the skies.

>Inexhaustible Hoard, Constant
>Wealth somehow finds its way to you, and your hoard is fathomlessly vast. You can always afford anything costing 1 Wealth or less, and you may Commit Effort for the day once per week to afford a single purchase of up to Wealth 10 magnitude. In addition, every week you may make purchases worth a number of Wealth points equal to your character level; these purchases count as "real", non-magical Wealth for purposes of fueling Theotechnical low magic or other ritual requirements. Your hoard cannot be stolen so long as you live, as it simply refuses to leave its appointed place.
A Wealth 10 purchase is normally reserved for an emperor of an entire world.

All of these are lesser gifts. A Godbound can have six of them at level 1. We have not even gotten into greater gifts yet.

"Mortal" NPCs can be even stronger, though.