it's easier to learn if it can explained in the context of whatever tcg the player already knows. the mtg players i playtested with irl were able to pick it up very quickly. it also shares a lot in common with yugioh.
i imagine it would be very daunting and annoying to try to learn directly from informal technical definitions which were meant to be used to resolve complex interactions (there's a lot of sneaky technical stuff you can with effect resolutions, similar to yugioh and magic)
i will upload a play demo soon