>>95914000
Here you are still, being retarded and miserable!
>Are you the one who decides what is and isn't?
No?
>Or do we have a Line in the Sand in the op that we all observe?

>Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade—less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

What in the world are you up to anon???

>>95914168
hehehe